Introduction - Rules

Introduction

Car-Leur is a puzzle game; as any other puzzle game, the goal is to place a pieces at the correct place on the board. But in Car-Leur, the pieces are square (carré in french) tiles which are filled with colors (couleur in french).

The square shape and the colors of the tiles increase the difficulty of the puzzle because you can't use the edges of the pieces or its drawing to help you to find the correct place on the board.

The tiles

Each tile is divided into 4 triangles, each triangle is colored with one of 9 available colors. So each tile could have 4 triangles with the same colors, or 3 triangles with the same color and one triangle with a different color, or any other combination (see the table below for examples).
One color tiles
Two colors tiles

















Three colors tiles








Four colors tiles
Other tiles: Two other types of tiles also exist: Bonus tiles and Unknown tiles. The Bonus tiles have one or more triangle which matches any color, it is symbolized with a rainbow. The Unknown tiles have one or more triangle which has only one color (one of the 9 colors) but this color is unknown and replaced with a ? (see the table below for examples).
Bonus tiles Unknown tiles
One triangle
Two triangles

Three triangles
Four triangles

The Board

The game layout is divided into different parts:
  1. The puzzle board: this is the location where you should place the tiles to solve the puzzle
  2. The left rotator button: this button can be used to rotate the selected tile to the left (counter-clockwise). A short click rotates the tile once (90°), a long click rotates the tile twice (180°).
  3. The right rotator button: this button can be used to rotate the selected tile to the right (clockwise). A short click rotates the tile once (90°), a long click rotates the tile twice (180°).
  4. The top tiles list (only in portrait): the (partial) list of tiles available to solve the puzzle. The list can also contain bonus tiles if you have them.
  5. The bottom tiles list (only in portrait): the (partial) list of tiles available to solve the puzzle. The list can also contain bonus tiles if you have them.
  6. The left tiles list (only in landscape): the (partial) list of tiles available to solve the puzzle. The list can also contain bonus tiles if you have them.
  7. The right tiles list (only in landscape): the (partial) list of tiles available to solve the puzzle. The list can also contain bonus tiles if you have them.
You can change the portrait and landscape layouts in the '''Options''' section, you can also configure the content of each tiles lists.

Playing

Moving tiles from the tiles list or the puzzle board to the puzzle board
Option 1:
  1. Select the tile you want to move from the tiles list or from the puzzle board.
  2. The tile becomes selected.
  3. Click on the location on the puzzle board where you want to move the tile to.
  4. The tile becomes unselected now.
Option 2:
  1. Click on the location on the puzzle board where you want to move the tile to.
  2. The location becomes selected.
  3. Select the tile you want to move from the tiles list or from the puzzle board.
  4. The location becomes unselected now.
Moving tiles from the puzzle board to the tiles list
  1. Perform a long click on the tile you want to move to the tiles list.
Rotating tiles
  1. Click on a tile to select it.
  2. Click on the left or right rotator button to rotate the tile from 90°.
    or
    Perform a long click on the left or right rotator button to rotate the tile from 180°.

Solving the puzzle

To solve the puzzle, you should identify from the tiles list(s) the tiles to place on the board making each side of each tiles matching the color of the next tiles/border.

Some examples of correct, potential and bad associations for the first tile are represented.

Good Potential Bad

Options

To improve the gameplay you can buy some options: